Weapons and Armor

This is the page for known weapons and armors.

Weapons
Unlike armor, weapons here are specific. However, there are still a few rules:
 * 1) Weapon + attachment is not a new weapon. If it isn't listed, add the attachment to the weapons list.
 * 2) Powerful weapons either fire slowly, inaccurately, or with a limited range/magazine size. Weak weapons do the opposite, and moderately powerful weapons are in the middle. So, your orbital death ray can take out anything with perfect accuracy, but only once every three hours (time to orbit the earth twice to recharge and come back around).
 * 3) If you're adding a weapon: If it's a slight modification of an existing weapon, don't- if it's a next-generation upgrade of an existing weapon, do, and name it [Original weapon] v2 or whatever version it is.

Armor
These are the general classifications of armor. Individual models of armor should fall into one of these categories. If there isn't a category for it, add one.

Rules for armor:
 * 1) Armor must be balanced- every armor has a weak point.
 * 2) Extremes get extremes- that is, ridiculously powerful armor has at least one extreme fatal flaw that prevents it from being invincible. Moderately powerful armor has fewer, less fatal flaws. Cheap or bad armor doesn't need any more flaws.
 * 3) This is for classes of armor, not individual models. If your armor is a modified version of one of the existing classes, that's what it is- it doesn't need a new class of armor unless it is significantly different from any existing class.